![]() 08/08/2015 at 15:40 • Filed to: Blender | ![]() | ![]() |
I wish there were some way I could do Blender for a living. This + some youtube zen music is my idea of heaven.
![]() 08/08/2015 at 15:44 |
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I too love 3D modeling.
![]() 08/08/2015 at 15:50 |
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As do I.
I used to do cars and architectural shenanigans, but I haven’t done too much recently.
![]() 08/08/2015 at 15:58 |
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Open a storefront here:
![]() 08/08/2015 at 16:02 |
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There are ‘do Blender’ jobs out there. Small companies with one-off contract projects. Blender is ideal for this as the company has no intention of paying for software rights for one or two projects a year. Very low pay, but experience nonetheless.
Unsure of where you are or which online avenue is best for you, but where I am craigslist is best for these type of jobs.
Don’t know about face count, but your work looks clean. Try new things, build a portfolio and keep practicing.
![]() 08/08/2015 at 16:03 |
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Ok, now that is amazing.
![]() 08/09/2015 at 11:06 |
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As someone who does 3d for a living, you gotta switch away from Blender. I know that’s not what you wanna hear, but your modelling skills and insticts will still be there to get you through the transition.
Even though I’m a 3DS Max guy, I’d suggest that learning Maya or Zbrush is gonna make you the most hireable. Besides, I used to be a Maya guy, and a Cinema 4D guy, and a Form Z guy, and an Infini-D guy and so on...
If your stuff is great but you don’t know our software we might hire you, but if your stuff is great and you DO know our software, you’re in.
I’d also echo Goggles Pizzano’s statement of having a diverse portfolio of things you modeled. Make sure they’re accurate, flawless & poly efficient.
![]() 08/09/2015 at 13:16 |
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3DS Max: $3,600
Maya: $3,600
ZBrush: $795
Cinema 4D: $3,700
Lightwave: $995
Blender: $0,000
Sorry, but I’m not made of money. Barring a lotto win, it’s going to be blender or nothing for the foreseeable future.
![]() 08/09/2015 at 13:42 |
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You should be the first person in the world to make a Buick LeSabre model. For reasons.
![]() 08/09/2015 at 13:47 |
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Done. I totally didn’t just googled this. I really can model a whole car in under 2 minutes flat. Honest.
![]() 08/09/2015 at 13:48 |
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Wrong generation though :P
Honestly though I’m now wondering why on earth anyone would bother to model... well, most boring cars.
![]() 08/09/2015 at 13:58 |
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A lot of car parts today exist virtually before they’re ever made for real. You can simulate things like crash tests and engine functions to a significant enough degree of accuracy that you can almost get away with prototyping something virtually before ever building it. Because it makes so much sense to do this, every part of every car on the market today, and maybe for the past 10-20 years or so - has existed first as a 3D model.
Modeling will become an even more important factor in car production when 3D printing joins the assembly line 20-50 years from now; it’s possible to 3D print structures that can’t efficiently be produced with traditional manufacturing methods.
![]() 08/09/2015 at 14:18 |
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Well, excluding OEMs. Also that .gif is fascinating. Time for me to go find more!
![]() 08/09/2015 at 14:29 |
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Have you made any 3d cars yet?
You should.
![]() 08/09/2015 at 14:30 |
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![]() 08/09/2015 at 14:31 |
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If so, what is taking so long to make this bottle?
![]() 08/09/2015 at 15:12 |
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True, they’re all expensive. But I did type “learn” them - most of these have free learning editions and plenty of online vids and tutorials. Try some out! Especially if 3D is currently a hobby for you. Better to spend some time on a free version and find you hate it then to buy it and be stuck with it. Its been a million years since I’ve used Blender, but from what I remember it’s the most similar to Maya, though nothing is really like Blender.
And while $3,600 is expensive, its nowhere near as expensive as Out-Of-State College-To-Learn-3D Expensive. Sheesh, what was I thinking...
![]() 08/09/2015 at 16:06 |
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Yep, free learning editions that are capped at 30-days. That’s good enough, if you don’t have to work for a living (or 3D is your living as in your case) and you can stay at home and put in a full time effort to get acclimated. Many people are in that position. I’m not though. This is something I have to do in my spare time which, because of having two jobs, is limited. If all you have is a weekend, 30 days is as good as 30 seconds. I’m sure you know that even the most skilled 3D modeling ninjas out there are not going to be able to reach a point of productivity with a piece of software as complex as these when starting from zero with just a few weekends on their hands.
After the cap passes, I’m back to square one; no ability to continue developing my skills with the software because the money to get it is simply not going to be there. Meanwhile, I already have these skills with Blender and don’t have an arbitrary time/money wall I’m going to hit with other solutions. “Learn” doesn’t fix this problem; it puts it off for a while. It would make sense if I were in a position to buy something after the cap. But I’m not. This time come 2016, I still will not be. A Maya license isn’t as important as electricity or rent, and none of the things I could make with it would be edible. Priorities.
It’s true that an industry full of professionals running multi-million dollar projects are going to expect nothing less than full proficiency from applicants with the latest from their software partners. But...I’m not even anywhere near close to thinking about asking someone for a 3D related job. One portfolio of awesome 3D stuff I’ve done and some videos showing off my animations skills later and then, maybe it’s time to ask for a job. But now?
This is all I have, and it’s not anywhere near enough to think about asking someone for a full time job. It’s not even enough to decide whether or not Blender is good enough for me relative to other options on the market that I don’t have the money to fully explore anyway.
tl;dr-> Thanks for the advice from a professional perspective (I say that seriously. I mean it.), but dropping Blender for something else now may as well mean dropping 3D altogether. The learning editions are nice, but they are a 30 day solution to a 6-12 month problem, and the cash to make up the difference doesn’t exist for me. So it’s not going to happen.